Mathematics / Year 3 / Number and Algebra / Patterns and algebra

Curriculum content descriptions

Describe, continue, and create number patterns resulting from performing addition or subtraction (ACMNA060)

Elaborations
  • identifying and writing the rules for number patterns
  • describing a rule for a number pattern, then creating the pattern
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Number patterns

Online

reSolve: Algebra: Number Sequences

This sequence of lessons aims to build students' algebraic thinking through explorations of additive number patterns. Students are challenged to solve problems to generate patterns, explore strategies for addition and subtraction and apply their skills to constructing their own new patterns.The lessons are outlined in detail ...

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Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

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MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

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TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

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Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

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Have fun with flowcharts

Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.

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Follow and create algorithms: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Follow and create algorithms. Students create and follow algorithms involving a short sequence of steps to generate number patterns. They use digital tools such as spreadsheets and calculators to explore algorithms with larger sets of numbers. Students identify any patterns ...